What I think has drawn people to the Soulsborne series (affectionately named by its fans for the Dark Souls series, Demon’s Souls, and Bloodborne, collectively) and evolves to obsession for many of us, is the experience the games provide. Not the story. Not the gameplay. But the totality of all of the games’ collective parts.
For anyone who is not a gamer (or game designer, for that matter), I’ve heard it said that the highest point in the art of game design, the greatest achievement a game can make, is to seamlessly integrate all of its parts into a complete experience for the player. Like reading a book or watching a film, you never once want the game to feel disjointed, a part of it forced or out of place; the suspension of disbelief should never be broken. And having been a gamer all of my life, and speaking as someone with a bit of amateur experience and classes in game design, I can honestly say I have never played a game or series which has achieved this so (near) perfectly. Read more… ›