Posts Tagged "SoulsBorne"

J. M. DeSantis

Borne from the Soul: Storytelling in Dark Souls

Borne from the Soul: Storytelling in Dark Souls

J. R. R. Tolkien once wrote in a letter to a fan, “Part of the attraction of The L. R. [Lord of the Rings] is, I think, due to the glimpses of a large history in the background: an attraction like that of viewing far off an unvisited island, or seeing the towers of a distant city gleaming in a sunlit mist. To go there is to destroy the magic, unless new unattainable vistas are again revealed” (The Letters of J. R. R. Tolkien; letter #247, bottom pg 333).

It’s for this same reason, I believe, George R. R. Martin insists on not presenting a factual history of his Song of Ice and Fire series (The World of Ice and Fire being told from the perspective of a character in that world; vulture.com/2014/11/George-rr-martin-new-book.html). It’s partly why, in my opinion, the second trilogy of Star Wars films was so unsuccessful (aside from the obvious storytelling faults). The rumours I heard about the Clone Wars had built up a story in my imagination greater than anything George Lucas could have presented to me.

Sometimes that little bit of unknown information can be infinitely more enticing than the fully revealed truth. It’s what makes history so intriguing. We can never know all of the answers for a certainty. It’s this precise device which draws players into the stories of the Dark Souls games and their related titles (collectively called the Soulsborne series), and it’s the way the stories are presented which creates such an immersive experience for the player. Read more… ›

J. M. DeSantis

Borne from the Soul: The Experience of Dark Souls and its Value to Creators (and Everyone, for that Matter)

BorneFromTheSoul Soulsborne

What I think has drawn people to the Soulsborne series (affectionately named by its fans for the Dark Souls series, Demon’s Souls, and Bloodborne, collectively) and evolves to obsession for many of us, is the experience the games provide. Not the story. Not the gameplay. But the totality of all of the games’ collective parts.

For anyone who is not a gamer (or game designer, for that matter), I’ve heard it said that the highest point in the art of game design, the greatest achievement a game can make, is to seamlessly integrate all of its parts into a complete experience for the player. Like reading a book or watching a film, you never once want the game to feel disjointed, a part of it forced or out of place; the suspension of disbelief should never be broken. And having been a gamer all of my life, and speaking as someone with a bit of amateur experience and classes in game design, I can honestly say I have never played a game or series which has achieved this so (near) perfectly. Read more… ›

J. M. DeSantis

Some Updates

J. M. DeSantis News: Some Updates

2017 is already off to a roaring start. Over the past two weeks two of my comics, Chadhiyana #5 and Gentleman Cthulhu: Year One, were released online (the former by Rosarium Publishing). Then there’s the US Presidential Inauguration and everything happening around it (such as the Women’s March on Saturday). Even with all of that, this is something of an in between week for me. One of those weeks where I’ve been so busy with work, and so many gears are turning and plans are in motion, but there’s nothing official to announce. So I thought I’d take the time this week to just write a few updates and maybe (maybe) hint at a few things to come. Read more… ›

J. M. DeSantis

Halloween, Dark Souls & Other Idle Occupations

J. M. DeSantis blog

It’s October 25th. Halloween is a little less than a week away, my birthday is a little more than a week away and the first Dark Souls III DLC, Ashes of Ariandel, is available today for all the travelers of Lothric to discover and explore (I’m a huge fan of the SoulsBorne games, if you didn’t know). That said, one can expect I’ll be immersed in otherwise idle occupations for the next week or so, but that’s not to say I won’t be working on at least a few things, here and there. Read more… ›

J. M. DeSantis

Beginning, Middle and…

J. M. DeSantis Blog Post

Recently, two of my favourite modern creators announced an end to their beloved series. In video games, Hidetaka Miyazaki has (somewhat ambiguously) stated that “there’s absolutely no plan right now for any sequels, spin-offs or tie-ins” to Dark Souls or Bloodborne (forbes.com/sites/olliebarder/2016/04/27/hidetaka-miyazaki-puts-the-souls-series-on-hold-wants-to-do-more-mecha-games/#180de5cb1845). And in comics, Mike Mignola has ended the Hellboy series to pursue a new direction as a watercolourist (albeit new works from other creators may come out featuring the character). Yet as devastating as these announcements seemingly are–and one coming after the other, no less–more than anything these two men have earned a great deal of respect from me for making these decisions. After all, I believe firmly in the old adage that all stories have a beginning, a middle and an end. Read more… ›