Let me start by saying that the biggest problem with Netflix’s newest series based on the popular Konami video games is simply that it’s too short. Four episodes, each running just over twenty minutes is more like an appetizer than a full meal–especially for the binge-watching viewership that Netflix helped to create. It’s essentially a single feature film that ends just when the story is about to get started (likely because there are another eight episodes yet to be released). But perhaps that’s a strong point of the show as well, because like a vampire whose finally feasting on blood after a hundred years (sorry, I had to), it leaves you wanting so much more. Read more… ›
For the third year in a row (and since its move to a new location) I’ll be appearing at the Garden State Comic Fest this weekend (Saturday and Sunday) at the Mennen Arena in Morristown, New Jersey. Generally, I haven’t had much luck at cons in my native state, though GSCF is the exception. It’s one of the better cons I do year after year, and it’s run by some of the most passionate and dedicated guys I’ve seen in the con business (and I’m still impressed and grateful to Dave O’Hare’s for last year’s kindness and quick action). That said, I know I haven’t posted in almost a month…even on my Patreon and gentlemancthulhu.com. So, this weekend not only kicks off the first of three summer cons, but it also starts a re-engagement on my part. Read more… ›
Back in February, a number of websites began publishing information about a new Netflix series based on the Castlevania franchise. Then, just yesterday, the first trailer was released. It’s no secret that the Castlevania series has been a major influence on my work. It’s the first video game series that I felt was “mine”, in that I discovered it for myself; I started with the very first Castlevania in 1986–though it probably wasn’t until 1987 or 88 that I played it (games had a longer shelf-life back then)–and it featured all of the things I loved best: horror elements, a massive castle, spooky music (I love that word) and Dracula! So with all of that, you’d think I’d be excited to know a screen adaptation of the games is finally happening. Read more… ›
Mike Mignola is on the short list of creators whose work inspired me to get back into comics. After years of being sick of Marvel and DC (especially after Marvel’s Onslaught thing and the whole Amalgam deal in the 1990s), I stopped reading comics for a long time, and I make no secret of my complete lack of interest in the “mythology” of superheroes (can I write that word?). Then, in college, I was introduced to Mignola and other creators (such as Alan Moore) who offered an alternative to what comics could be about. And though it took a bit to get used to Mignola’s style, once I read Hellboy I was instantly hooked. It was equal turns dark and humourous and was inspired by much of the same source material which I myself enjoy. So when Mike Mignola announced through his social media networks that a new Hellboy film was in the works, you figured I’d be ecstatic. Read more… ›
In twenty one days, the world of Dark Souls players will be able to explore The Ringed City, the final DLC in the series by From Software and perhaps at last we Undead will see the ultimate fading of the Flame. It’s a sad day and a hopeful one, I’m sure, for many of us who have been inexplicably drawn to the series since the first Dark Souls in 2011 (and even its predecessor, Demon’s Souls in 2009). But even for those who have slowly been brought into the fold over the years, the ending of Age of Fire spells the ending of an age in video games, one which hopefully will usher in a new age of great potential and creative freedom. Though for me, I wonder if this will spell the end my on-going love for video games, for, as many have said in the before me, Dark Souls ruined video games for me. Read more… ›
Though this past weekend Japanese gamers saw the release of Dark Souls III, we in the United States will not be getting it until April 12th. However, with this recent overseas release, an intriguing Dark Souls related article that was recently brought to my attention, and the fact that I finally finished my second play through Bloodborne (just one trophy away from my Platinum–yes, I play slowly, as I don’t have as much time to game as I’d like), I thought it would be a perfect time to write again about my anticipation for the next installment in the only game series in recent years (relatively) which has had a profound impact on me as a creator and storyteller. Read more… ›
When I consider the publishers which define my birth as a gamer, Capcom and Konami are unequivocally the answer. With Capcom it started with a little blue robot and fireball-throwing martial artists. For Konami, it was a chance purchase in Toys “R” Us when I was around ten years old: an old castle, creatures of the night and a showdown with none other than Dracula himself! It was all of the things I loved in one game. Thus began my love affair with the Castlevania series and my commitment to Konami as a publisher. Recently it seems the entire gaming community is questioning their loyalty to Konami (and Konami’s sanity); however, as a Castlevania fan, I find myself unsurprised. Read more… ›
Many of you who are checking back every week for new blog posts may have been a little disappointed the last few weeks to see that there’s been little but brief information about Chadhiyana’s price increase and some upcoming convention information. Or maybe I’m just feeling a little self-conscious after writing blog entries of 500-and-more words since the beginning of the year. Either way, as I explained in former posts, that may be the nature of some or even many posts here. Moreover, the new Chadhiyana project I’m working on is taking up most of my writing time of late. That said, I took some time over the weekend to make some minor changes to jmdesantis.com. Read more… ›